Showing 3 posts tagged Babylon
This is a post talking about the Setting of Sattk - Before the Fall (the tech demo)

The plot of the tech demo and the source of the evil you fight in the main game both lie within the confines of the glorious city of Babylon. Thousands of years before Sonic the Hedgehog and his friends fight their ongoing battle against Eggman.
In fact the 3000 BC in the header image refers to 3000 years before the Chaos incident wiped out nearly the entirety of the Echidnas.
In a time that long most of Babylon’s history was destroyed of lost. But fact is it was once the capital of the greatest empire in all of Mobius. It was founded by travellers who came from the stars in search of a new homeworld and riches. Their technology was so far advanced compared to that of the ancient mobians that they were readily accepted as deities. What they really were, no one knows. Maybe they were gods or maybe they were mortals from another world.
Their technology anyway made Babylon the great city it was. They were capable of harvesting the sun’s energy and convert it into electricity. Powering the entire city and a wide array of weapons with unrivalled destructive force. Suddenly mobians were able to travel the skies, have electric light during the dark hours, and create moving and thinking creatures out of mere rocks.
This glorious and magical city is yours to explore (to a point) in the demo.

Now I’m sure you noticed that Sattk’s Babylon does not exactly match to 100% with the Babylon in the official Sonic games.
We’re deliberately taking some liberties here. We’re for example completely ignoring the whole “We’re descendants of real Genies” part of Sonic Riders canon. There’s no Genies happening in Sattk. However the hanging gardens of Babylon are still a space ship,a powerplant and a weapon. We’ve redesigned the thing a little but it’s still close enough to its appearance in the Riders games.
We’ve also taken some liberty with Babylon’s energy source. In canon the hanging gardens are powered by an artificial black hole. In Sattk the black hole engine is still a thing but it lies dormant and is only used for space travel or to transform the gardens into a weapon. The main energy source which the city of Babylon uses to power the whole city are the sun sails attached to the gardens.
They resemble wings or feathers but really they’re translucent solar panels harvesting the sun’s energy directly and without being in danger of lethal instabilities.
All in all we wanted to stick close to the human Babylonians in this sense because they worshipped the sun above all else. Their symbol of the sun is synonymous with their highest god. Thus, we decided to make the sun a crucial element in every aspect of the game.
Let us know what you think about all this.
Wow, I can't believe I didn't even have to rig that poll! Maybe people are finally coming around to how brilliant, cool, tough, and just typically amazing I am! You might wanna do something about those "chicken" comments, though, or else I'll have to sic one big, angry albatross on ya. (By the way, just found this blog and the project and I'm already excited to see how it turns out! Is there anything else as far as the topic of Babylonian lore goes that you're willing to share at the moment?)

OH BOY.
It’s the legendary wind master himself blessing us with his presence! Hmm what is there to share. I can definitely say that Jet plays a VERY important role in this story. Naturally, as it’s Babylon themed, the game could not stand without him.
In Sattk, you’re going to learn a lot about the ancient empire of Babylon and about Jet’s ancestors. I do have to say though that we’re going to deviate a little bit from the Babylon history that is given to us in the sonic riders games. Instead we’re sticking a lot closer to the ACTUAL history of babylon. Like the real world’s babylon. Because our writer is a massive history nerd. So not only are you going to learn more about jet’s past, you’re also gonna get some ACTUAL history lessons (with a hint of added magic and sci-fi).

The Legend of the Sky Amulet
Once
upon a time, several millennia ago, there was a rich and prosperous
empire, ruling over the entire middle east of Mobius. And at its center
stood the proud city of Babylon.
But the people of Babylon
were arrogant, and cared about nothing but their own gain. Their gods
watched them fall deeper and deeper into an abyss of vanity and greed
until one day they decided it was enough. Babylon had become a plague
upon the planet and its people had lost all respect for the gods and
their rules.
So the gods sent divine punishment upon the babylonian empire, in form of a great darkness. The king, prayed and begged the gods for mercy, not for himself but for his people. And one god, the god of the sky, was moved by his prayer.
To grant the
King the power to seal away the darkness he crafted gems out of all that
was good in him and combined them into an amulet. He handed the King
them Amulet and told him to use it to face the darkness at its origin.
And the King set out to do the god’s bidding.
To save his
people, but not himself, the King used the amulet, and his own life, to
seal the darkness away. No one can tell of the battle itself, as the
king went alone. And once the light returned to the land. Only the empty
Sky Amulet was left on the battlefield.
All six gems were scattered around it, dull and used. So the King’s trusted friends split the gems amongst each other to hide them away in all corners of the world to keep them safe.

And now that the world of Mobius is once again being threatened by dark forces, the merciful god’s Amulet makes a return.
There is just one problem!
Over all these years the records on where the gems, that power the amulet, are hidden have been lost. It is up to you to recover every last one of them. But of course, you’re not alone.


