This is the official Dev Blog of the "Sonic and the True King" Visual novel. Watch us fight Visual Novel Maker into submission and help Sonic and his friends save the world from a new evil. All official Dev posts are tagged sattkdev. F.A.Q.
This is a post talking about the Setting of Sattk - Before the Fall (the tech demo)
The plot of the tech demo and the source of the evil you fight in the main game both lie within the confines of the glorious city of Babylon. Thousands of years before Sonic the Hedgehog and his friends fight their ongoing battle against Eggman.
In fact the 3000 BC in the header image refers to 3000 years before the Chaos incident wiped out nearly the entirety of the Echidnas.
In a time that long most of Babylon’s history was destroyed of lost. But fact is it was once the capital of the greatest empire in all of Mobius. It was founded by travellers who came from the stars in search of a new homeworld and riches. Their technology was so far advanced compared to that of the ancient mobians that they were readily accepted as deities. What they really were, no one knows. Maybe they were gods or maybe they were mortals from another world.
Their technology anyway made Babylon the great city it was. They were capable of harvesting the sun’s energy and convert it into electricity. Powering the entire city and a wide array of weapons with unrivalled destructive force. Suddenly mobians were able to travel the skies, have electric light during the dark hours, and create moving and thinking creatures out of mere rocks.
This glorious and magical city is yours to explore (to a point) in the demo.
Now I’m sure you noticed that Sattk’s Babylon does not exactly match to 100% with the Babylon in the official Sonic games.
We’re deliberately taking some liberties here. We’re for example completely ignoring the whole “We’re descendants of real Genies” part of Sonic Riders canon. There’s no Genies happening in Sattk. However the hanging gardens of Babylon are still a space ship,a powerplant and a weapon. We’ve redesigned the thing a little but it’s still close enough to its appearance in the Riders games.
We’ve also taken some liberty with Babylon’s energy source. In canon the hanging gardens are powered by an artificial black hole. In Sattk the black hole engine is still a thing but it lies dormant and is only used for space travel or to transform the gardens into a weapon. The main energy source which the city of Babylon uses to power the whole city are the sun sails attached to the gardens. They resemble wings or feathers but really they’re translucent solar panels harvesting the sun’s energy directly and without being in danger of lethal instabilities.
All in all we wanted to stick close to the human Babylonians in this sense because they worshipped the sun above all else. Their symbol of the sun is synonymous with their highest god. Thus, we decided to make the sun a crucial element in every aspect of the game.
Let us know what you think about all this.
Can I just take a moment to say how ABSOLUTELY EXCITED I am about this? Babylonian lore and history is one of those things the series always touched up on just enough to get you hooked, but left vague or ignored enough to leave you wanting a lot more from the games, and other media never even remotely did them justice (I’m looking at you, Archie. >:| )
And this just seems to be everything I wanted, even if it’s from a fan perspective, reading these blog posts over the past month or so has shown how much care and attention has been put into this, especially when it comes to making use of the parallels between Sonic’s Babylonians and real-life Babylonians and expanding upon that.
I love this. I absolutely love this. I’m all kinds of giddy to see the completed product, and I highly recommend anyone reading this keep an eye on this fangame as well.
Reblogging this again because this comment made me really happy OwO!!! We can all agree Archie’s take on the rogues and their history was uhm… a bit flawed at best. I have a personal problem with how they portrayed Jet specifically. But that’s besides the point.
I’m just really really happy you’re enjoying what you’re seeing so far and your support, excitement and curiostiy means SO much to me/us. I’m really looking forward to reading your thoughts on seeing and experiencing Babylon in the demo when that’s out next year. (Next year still sounds so far away doesn’t it… but it’s so close oh boy~)
Also your headcanons in the tags are all awesome!!!!
chinrii said:
I think adding a twist on the canon theme is a good idea. It’s not diverting too much from Sonic lore, but stands your creation out from what we already know