Is this game a turn-based RPG? If so, how complex will the battle system be? Is it 1st person like Dragon Quest or side view like Final Fantasy?

Sonic and the True King and its Demo are Visual Novel games UwU
I assume since it’s a Visual Novel you could say it’s sort of first person, yes.
The battle system is somewhat of an experiment. I haven’t seen many VNs with battle systems, and the few I have seen have replaced the battles with mini-games like bubble shooters.
Our Battle system is decision based. Imagine it like reading an adventure novel that gives you free reign of the main character during the action scenes, but depending on what you decide the other characters react and the outcome of the battle changes.
Some features that we’re going to test for practicality in the demo later are, a persistent healthbar that basically records your ‘mistakes’ during battle. (Mistakes in airquotes here because not every time you can get injured is a mistake. Sometimes it’s what you -have to do- to achieve a specific outcoome)
The injuries then carries on into the next fight and so on and so on. Options to be healed are limited and losing all your health results in Game Over.
Status effects like ‘bleeding’ and ‘poison’ are also something we’re testing.
And the last feature we’re only testing so far are timed responses. Which is basically the Visual Novel equivalent to quicktime events. That’s roughly the concept of the battle system. But as I said we’re still testing things out so it might change until the demo comes out.

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